Post Your Progress!
Hi there! Been a while since I've posted, but just wanted to say I do check this and it's really cool when people post their progress! So if you've beat the game or gotten far, let me know!! Post your party stats or a story about your toughest battle!
Thanks and keep on playing!
Conlan
Thanks and keep on playing!
Conlan

20 Comments:
Hy Conlan,
very nce game you made ! I just have a little problem, I visited all 3 levels of the sewer and then went to the crypt, but I am unable to hit the monsters !!!
I tried to bless the weapons I have but I need Holy Water, which I don't have. And worse, I'm unable to find any ...
Thanks for your help
Hi there!
What level are your characters? Are you saying that you can't hit them at all? What monsters have you encountered?
Hi,
I am level 14 and I can't touch Spectre or Banshee (for exemple) but I can hit mummy or skeleton king with melee weapons (not range weapons).
The message is ... but the attack as no effect.
I suppose it is because my weapons are not blessed.
Thanks again for your help.
Vassef
Ah, the dreaded Spectre and Banshee. I was a bit oldschool when creating the undead monsters. Some such as zombies and skeletons can be hit with non magical weapons, (piercing attacks do no damage -- how do you stab a skeleton?!) but other high level undead can only be hit with blessed or silver weapons.
Also remember your character abilities. A Paladin will work wonders here and of course there's always magic.
Let me know how it goes!
Hey all.
Just finished the game this morning. I've been playing it off and on for a couple weeks or so. It was a very awesome game.
I loved the addition of the feats. That really set the character classes apart from each other. Granted, I only had a paladin, two warriors, and three mages, but the paladin wasn't simply a soft version of the warrior.
And the trap animation was really cool. I found myself avoiding Trap-Zapping while wandering around just to see if it was a new trap I hadn't seen.
The catacombs made me feel like I was really in the catacombs, especially wayyyyy down in level 2, and your dead start becoming zombies that attack you. Claustrophobia much? Speaking of the catacombs, I also loved how you could use torches as weapons. My warriors were two-handed proficient and I didn't want to burn a lot of mana, so I filled most of the excess inventory with torches and burned the monsters that were immune to ordinary damage.
What stuff didn't I like as much? I found myself relying more on my warriors damage instead of magic damage, though Energy Web is so, so helpful. I was lucky it was one of my first magic classes I picked. Also, in the beginning, I remade my mages to be able to hold longbows, which was their main attack during the game. They were more Mage/Rangers than anything. On a similar note, the only monster that I found susceptible to the Mystical Mana Drain was the Magician in Hachen Dael. None of the ones in the Catacombs had any mana to give up. I didn't try much in Moloch's tower, since each mana point is precious.
Another thing was that with Moloch's Tower, even though it had a lot of fearsome monsters in there that loved to hide in the back row *coughRedDragoncough*, I found it to be short. In terms of area, it was only about three quarters of a single level of the Catacombs.
Also, the other thing was that the monsters your party can summon seemed to be a bit glitchy. After a round or two of combat, their armor would drop to 0 permanently, no matter which one it was. Also, the Dancing Sword, my favorite out of them, eventually no longer attacked when I summoned it. I'd have to say it was about when it would be eligible for its fifth attack. I ended up leaving the slot blank for the rest of the game, since at zero armor class, even the most powerful Ogre I could summon got beat down quickly with its armor at zero.
All in all, those things were minor and this was such a great game to enjoy. The original Bard's Tale was by far my favorite, and I love how the look of the game was kept in this. I didn't find the puzzles in this too hard or too easy - they were just right, and they were fun.
I would so play a sequel to this, or an expansion to the current game. What's in the western part of the city past the West Gate? What's outside the City Gates? I'd so love to play more and find out.
Speaking of this, what exactly was the effect of the Wooden Cross on the evil characters? I'm guessing it was something like Fear and lowering defense. Also, what was the use of the Mirror that I got at the top of Moloch's Tower? I never did find a use for it.
Thanks again, and keep up the awesome work.
Wow! Great progress update; a lot to take in. Let me see...
Summoned monsters, I know, I know :(
A couple months after the game was released, I noticed some bugs around summoning but never got to fixing them and re-publishing. I had some help play testing, but overall I was the only one to play from start to finish so all the bugs never quite got hammered out.
Misc Items:
Wooden Cross -- A character can use this to keep some unholy monsters from attacking, like vampires, etc.
Mirror -- I had originally planned on adding more stone sight creatures but in the end only the Basilisk was added. If you hold up a mirror when it gazes upon you, it'll reflect back and kill it. A character can look into it if they're especially vain?
Regardless, thanks for the awesome update and I super glad people are still enjoying the game!
Love the game! Love it, love it, love it!
I'm working on the catacombs right now. Love the spell classes. I've taken a lot of time to raise my magicians up to the point that they both have chain lightning. Very cool!
My favorite spell is the exploding coin, though. Such a great image.
Anyway, I'm a writer. If you'd ever like to collaborate on a sequel to this game of some sort, let me know. If you'd like to check out my series, search for The Hands of Aldulan. I have some free audio stuff floating around that you might consider listening to.
My e-mail address - if you'd like to touch base - is ericradulski@excite.com.
Thanks again for an amazing game!
Hey there!
I just sent you an email but am letting others know that I check this blog regularly for posts and will respond!
The catacombs are quite hard! Good luck!
Wonderful, wonderful game. It plays a lot like it's original inspiration - but addresses all the annoying aspects of BT series. Feats are *great!*
Having useful things to do from the back-row slots is super as well.
I'm not very far (level 4) - just prowling the city. My last party wandered into the sewers at level 1 or 2 and met 3 grues. That was fun - though short-lived. (for them!)
I was noticing that when advancing levels any skill not improved seems to go down by 1.
Oh, I do miss the "Z" = "Summon Stone Elemental" while in the town from BT1, but that's the weenie in me.
Death and Drek!
Bubba
Hey bubba,
Glad to hear you'r enjoying it so far!
Regarding the skill advancement bug, unfortunately I'm not currently doing any updates for Warrior's Tale. It's been a long time. Hopefully it doesn't hinder gameplay too much.
Keep me updated on your progress!
Finally picked the game back up and finished it. (had a little help with the map pack, but hey. A job and four kids keeps a guy occupied these days)
Very enjoyable. Tough final fight. Really enjoyed the retro romp. I like all the new little things. Having a theif up front, for example. Unlike the original, I played just fine with only one mage - which was great as it allowed me to have more classes in the party. I think my line up was:
Theif
Warrior
Paladin
Ranger
Bard
Wizard
I never did find holy water for the Bless Weapon spell for the paladin, but I made it through the game just fine anyway.
This is something I've been looking for a long time, a nice reconstruction of the classic map'n'hack design of Wizardry and Bard's Tale. The graphics were wonderful, right down to the duplication of the classic BT1 border pattern. The feats are a nice touch, and make melee classes more useful than they were in the original trilogy. I just wish it were longer, or had an open-source version that could work like the BT Construction Set.
The only thing I'd change (aside from bugs) would be the ease of running away from every fight, at least with a good rogue up front. I made it through all of the final tower with only two encounters.
Finished with
18 Rogue
18 Monk
18 Warrior
18 Ranger
19 Mage
20 Mage
and also leveled up a 10 Paladin to bless weapons.
Has anyone got this working on Vista? I'm running as administrator and emulating XP SP2 but Task Manager shows the process running at 50% cpu and nothing else happens. No visible sign of the program at all.
Any clues?
FYI.
There is a conflict between GameMaker v6.1 and Vista but... there is a fix. Go to http://wiki.yoyogames.com/index.php/Making_games_work_under_Windows_Vista for the details.
I now have Warrior's Tale working on a Vista laptop.
Thanks hm for posting your solution. Hope you enjoy the game.
Thank you very much for creating this game! It had so much fun playing it.
My party consisted of:
Warrior
Paladin
Thief
Mage
Mage
Mage
Healing was a bit difficult in the beginning because only the Palaidn was able to cure wounds. But afer leveling up a bit, the three mages really came in handy.
The map pack was great! I like to draw maps, so I used about half of the map packs maps and drew the others by myself.
Oh and after the difficult beginning part, I had no problem solving the game. the mages were so powerful. The catacombs and even the tower were easy for my party. :)
I won the endfight by casting Mage Shield with the maximum mana boost possible and by casting ogre's strength on my thief. One of my mages was dead already but the thief's sneak attacks finished the badguy off. :)
It is really great to see how different you can play this game. Someone here had only one mage in his party. Great!
Thank you again very much for creating this game!
Hey Stephan, wow that's some heavy firepower!!! I usually only budget a single character towards magic in these party games but I see that it really pays off :)
Winning with a thief, eh? Can't say I could've forseen that...
Congrats on completing the game :) :)
Finished the game last night. Enjoyed the retro-Bard's Tale feeling. My party was 22nd-27th level, consisting of 3 fighters, 1 monk, 3 mages, and one paladin. I swapped characters in and out depending on the dungeon. Over the course of play (a couple weeks) I only had two character deaths. One was from a Scorpion, the other came when some of the flying monsters (devils) were able to attack poorly armored back-rank characters.
This was a lot of fun to play through. It seems as though the various bugs have been brought up, so no need to go there. I think I'll play it through with another party, this time exploring some of the other character classes.
Thank you for making this!
Hey dreadwinaard,
Awesome! Congrats on the victory :)
Sounds like you played pretty well if you only had 2 character deaths! (I was hoping those devil guys would throw a curve ball or two)
Glad you enjoyed the game and be sure to post what you think of the other classes too :)
The ranger character class is a nice addition. I loaded up with one monk, one fighter, one paladin, two rangers, and a spellcaster. Many more character deaths before I finished this time. I think if you can get two spellcasters to a decent level (in any Bard's Tale-like game) and properly protect them with meat shields (i.e. Fighters) you're good to go!
Last time I played through, I never lost a character during the catacombs levels, this time I was quite surprised to see what happened :)
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